#4528

Presentation Digital game-based language learning and teaching

How slowing down my teaching helped me go from failing to prevailing

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This presentation reflects on a pedagogical failure that ultimately reshaped my approach to game-based language teaching. In an early attempt to integrate games through a rushed, flipped-learning model, I treated play as the core in-class activity with minimal scaffolding, and an overreliance on students doing the bulk of work outside class. While technologically convenient, this approach resulted in shallow engagement, fragmented learning, and teacher frustration. Drawing on my earlier work conceptualizing ludic language pedagogy through the metaphor of *vaporwave* (slow, reflective, and aesthetically intentional) this talk traces how abandoning speed and efficiency became the turning point. By slowing down, expanding pre- and post-game pedagogical framing, and legitimizing languaging practices such as L1 use and reflection, games shifted from "maximum student talk time" to meaningful learning spaces. Framed candidly as a journey from failure to recovery, this presentation highlights practical lessons for teachers navigating educational technologies: when innovation prioritizes pace over pedagogy, learning suffers, but when we slow down deliberately, both teachers and students can prevail.