#4592

Poster Presentation Digital game-based language learning and teaching

Extensive RPGing: Reimagining Extensive Reading Through Role-Playing Video Games

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Extensive reading has a well-documented history of support in second language education research, but some of today's learners may be reluctant to engage with traditional print-based reading materials outside of the classroom. This poster presentation introduces extensive RPGing as an approach that includes narrative-driven role-playing video games as a digitally mediated option for students engaging in extensive reading activities. In many RPGs, reading is an essential part of the play experience, with players needing to read and understand dialogue, menus, item descriptions, quest instructions, and other text in order to progress the story. The poster explains what extensive RPGing is, how it compares to more traditional extensive reading approaches, and draws on observations and student-generated data from early classroom implementations. While students who chose to participate reported high engagement, participation itself was limited. Challenges included students who do not play video games, skepticism toward games as learning materials, and uncertainty about selecting appropriate titles. Rather than arguing to replace other methods and materials, extensive RPGing invites participants to consider learners’ existing media consumption habits and whether these habits can be leveraged to support language learning among interested students.

  • Travis Compton

    Travis is a Canadian EFL educator with nearly two decades of teaching experience in East Asia. His research interests include learner motivation, sociocultural dimensions of English education, and the use of emerging technologies such as generative AI and digital games in language teaching.